Build error in latest UE 4.3 with VC2013

I tried to build latest unreal 4.3 with vc2013 ultimate but I got this error:

1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
1> Building UnrealHeaderTool…
1> Performing 33 actions (max 6 parallel jobs)
1> [6/33] rc.exe ModuleVersionResource.rc.inl
1> [3/33] rc.exe ModuleVersionResource.rc.inl
1> [4/33] rc.exe PCLaunch.rc
1> PCH.Shared.Core.h.cpp
1> PCH.Core.CorePrivate.h.cpp
1> PCH.Shared.CoreUObject.h.cpp
1> [7/33] rc.exe PCLaunch.rc
1> Module.CoreUObject.1_of_5.cpp
1> Module.CoreUObject.4_of_5.cpp
1> Module.CoreUObject.3_of_5.cpp
1> Module.Projects.cpp
1> Module.Core.2_of_8.cpp
1> Module.Core.1_of_8.cpp
1> Module.Core.7_of_8.cpp
1> Module.Core.5_of_8.cpp
1> Module.Core.4_of_8.cpp
1> Module.Core.8_of_8.cpp
1> Module.Core.3_of_8.cpp
1> Module.Core.6_of_8.cpp
1> Module.CoreUObject.2_of_5.cpp
1> Module.CoreUObject.5_of_5.cpp
1> [22/33] rc.exe ModuleVersionResource.rc.inl
1> [23/33] rc.exe PCLaunch.rc
1> Module.UnrealHeaderTool.cpp
1> Module.ScriptGeneratorPlugin.cpp
1> [26/33] rc.exe ModuleVersionResource.rc.inl
1> [27/33] rc.exe PCLaunch.rc
1> [28/33] rc.exe PCLaunch.rc
1> [29/33] link.exe UnrealHeaderTool-Core.dll
1>LINK : fatal error LNK1181: cannot open input file ‘zlib_64.lib’
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: E:\UE4\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
1> Cumulative action seconds (6 processors): 0.00 building projects, 344.64 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.69 linking, 0.00 other
1> UBT execution time: 74.32 seconds
1> UnrealHeaderTool failed for target ‘UE4Editor’ (platform: Win64, module info: E:\UE4\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealHeaderTool.manifest).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command “…\Build\BatchFiles\Build.bat UE4Editor Win64 Development” exited with code -1.
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========

I had that problem (cant open zlib_64.lib) havent extracted the second of the required packages.
Since u got more errors than me u forgot the required packages all together?

I deal all the times with split packages so i thought it would extract both packages with just extracting the first.
No error from the generate project files but i got the error for cant open zlib_64.lib when trying to build.

Its an easy made mistake that took me a good nights sleep to realize. Because build error aggrevate me ;D

So make sure u extract both packages one at a time and of course in the right folder
/engine to engine (so the content of engine goes into engine and not engine into engine!) and the other 2 side by side to engine folder not in it.

samkeller,

We apologize that we were not able to resolve this post at the time it was created. We have since improved our systems and workflows to provide better coverage going forward. Many changes have occurred to the Unreal Engine since this post was made, so we are marking this as Resolved for tracking purposes. If you still require assistance with this issue, please let us know. If the issue has changed in any way, we recommend you create a new post.

Thank you.