Hi all,
I recently had an issue where my game won’t build anymore. It started after my computer lost connection to the server I was saving the builds and project on. Once I reconnected it just seemed to not want to work. I’ve managed to get the error down a bit by validating data and cooking the content but the initial build itself will not work anymore and this is very important we get something out soon. Does anyone have any ideas? This is the error in the output log.
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: \Unreal\X37\Binaries\Win64\X37.exe
UATHelper: Packaging (Windows (64-bit)):
PackagingResults: Error: UBT ERROR: Failed to produce item: \Unreal\X37\Binaries\Win64\X37.exe
UATHelper: Packaging (Windows (64-bit)): Total build time: 54.63 seconds (Parallel executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 55.1399562s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\jxb.GSS\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-X37-Win64-Development_2.txt)
UATHelper: Packaging (Windows (64-bit)):
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\jxb.GSS\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-X37-Win64-Development_2.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error