Trying to build engine from source on Mac.
Seems to build ok, but then when it opens it crashes every time with the following report: Process: UE4Editor-Mac-Debug [2254]Path: /UE4/* - Pastebin.com
Trying to build engine from source on Mac.
Seems to build ok, but then when it opens it crashes every time with the following report: Process: UE4Editor-Mac-Debug [2254]Path: /UE4/* - Pastebin.com
Hi Taisaku,
This is a known issue that we are working on.
To work around this, in Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp
please change this:
[GameThread setStackSize:810241024];
to this:
[GameThread setStackSize:1610241024];
Let me know if this does not resolve your issue.
Thanks
Thanks for the reply. Unfortunatly after the edit and recompile it still crashes. - Process: UE4Editor-Mac-Debug [4899]Path: /UE4/* - Pastebin.com
Try one more (similar) thing:
In Engine/Source/Runtime/Core/Public/Mac/MacPlatformRunnableThread.h change this:
return 2 * 1024 * 1024;
to:
return 4 * 1024 * 1024;
in GetDefaultStackSize() function.
Still crashes - Process: UE4Editor-Mac-Debug [6971]Path: /UE4/* - Pastebin.com
I’m afraid I don’t know how to explain this We had identical problem and increasing the stack size (until we fix this properly) worked around this for us. Maybe you could try increasing both stacks some more?
I increased both lines to 3210241024 and now it compiles and runs without crashing, Thanks! (now to work out why the Apsalar plugin isnt working…)