Build Crash - Missing Global Shader

Hello all,

Running into an issue whenever trying to run standlone from editor, or trying to run a packaged build (windows), I get the follow crash and error message,

“Fatal Error Build++UE4+Release-4.17+Compile\Sync\Engine\Private\ShaderCompiler\ShaderCompiler.cpp [Line: 3920] Missing global shader FPixelShaderDeclaration, please make sure cooking was successful.”

Running 4.17.2.

For what its worth this is also a blue print only project.

Thank you!

Update: This does not occur when building on the Mac, only on Windows…