2>Parsing headers for MyProjectEditor
2> Running Internal UnrealHeaderTool "C:\Users\u275713\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\u275713\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\DebugGame\MyProjectEditor.uhtmanifest" -WarningsAsErrors -installed
2>Total of 0 written
2>Reflection code generated for MyProjectEditor in 1.3765152 seconds
2>Building MyProjectEditor...
2>Using Visual Studio 2022 14.36.32548 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.36.32532) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
2>Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
2> Executing up to 6 processes, one per physical core
2> Requested 1.5 GB memory per action, 7.61 GB available: limiting max parallel actions to 5
2>Distributing 19 actions to XGE
2>UnrealBuildTool Compile
2>
2>Maximum number of concurrent builds reached.
2>Total time in XGE executor: 0.21 seconds
2>Total execution time: 5.18 seconds
2>C:\Program Files\Microsoft Visual Studio\2022\Professional\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_5.3\Engine\Build\BatchFiles\Build.bat" MyProjectEditor Win64 DebugGame -Project="C:\Users\u275713\Documents\Unreal Projects\MyProject\MyProject.uproject" -WaitMutex -FromMsBuild" exited with code 6.
2>Done building project "MyProject.vcxproj" -- FAILED.
========== Build: 1 succeeded, 1 failed, 9 up-to-date, 0 skipped ==========
========== Build completed at 1:38 PM and took 09.066 seconds ==========
Hello, I’m trying to build a (blank) unreal engine project which doesn’t work consistently. I’ve looked at similar posts.
Build.bat fails exited with code 6 - Programming & Scripting / C++ - Epic Developer Community Forums
Errors on UE 5.1 compilation - Development / Getting Started & Setup - Epic Developer Community Forums
I’ve
- Closed the editor, and only trying to compile on the IDE. (same error)
- rebuild in IDE with the /binary/ folder deleted which compiles BUT the unreal editor doesn’t work
which Creates the following error:
The following modules are missing or built with a different engine version:
MyProject
VisualStudioTools
VisualStudioBlueprintDebuggerHelper
Would you like to rebuild them now?
Any advice?