I’d like to set a batch file for my team so they can compile and be only required to download and install the MSVC…
When I call Build.bat with arguments(in oreder) “MyGameNameEditor” “Win64” “Development” MyGameDirectory\MyGameName.uproject" the result seems to be pretty good I get the editor dll I want and am able to start editor.
Would this be the way to go?
If not how would I do it?
Am I better off using the UBT directly?
Does everyone need the engine source code for this to work?