Build an Oculus OpenXR APK without a headset?

I am wondering if it is possible to develop an Oculus APK without a headset?
I am trying to write a test app to see if my buddy can load it on his Meta Quest 2.
I already set up an Oculus Developer account and installed Unreal Engine and the Oculus App on my computer.

Just to be clear:
My buddy and I had an idea for an interactive application for a VR headset. He has a headset but he is not a programmer.
I am a programmer and I am willing to buy a headset, but I want to build a simple “Hello World” type application first to make sure the tools are going to work for what we want to build.

Hi Niel,

You’ll need to do a bit more work before you can package .apks.

One important aspect will be adding the Quest to Project Settings → Android → Package for Oculus Mobile devices. (Also set ‘Start in VR’ to true)

As an alternative: If you and buddy have the same version of Unreal Engine installed, you could share the project files, and he’d be able to do PC based testing with AirLink. (File → Zip Project to spit out a tidy .zip)

Thank you for getting back to me. I don’t mind doing work, but it seems like you are saying it is possible to build an apk that will allow him to make sure a Hello World app loads. That is good. I will install Android Studio and the NDK package.

As I said before, he is not a programmer. I think it will be too much to ask him to install the engine.

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