Build an installed version withIOS failed on PC

Build UE4 error,from release 4.19.2 with command below:
Engine\Binaries\DotNET\AutomationTool.exe BuildGraph -target=“Make Installed Build Win64” -script=“Engine\Build\InstalledEngineBuild.xml” ^
-set:WithWin64=true ^
-set:WithWin32=false ^
-set:WithMac=false ^
-set:WithAndroid=true ^
-set:WithIOS=true ^
-set:WithTVOS=false ^
-set:WithLinux=false ^
-set:WithHTML5=false ^
-set:WithPS4=false ^
-set:WithXboxOne=false ^
-set:WithDDC=false ^
-set:WithFullDebugInfo=false

it’s sucess when set:WithIOS=false,but i want WithIOS

[26/26] Link UnrealHeaderTool-Core.dylib
Doing bash -c ‘if [ -e “/Users/Compiler/UE4/Builds/APC/D/Unreal/Engine/Binaries/Mac/UnrealHeaderTool-CoreUObject.dylib” ]; then eval $(stat -s “/Users/Compiler/UE4/Builds/APC/D/Unreal/Engine/Binaries/Mac/UnrealHeaderTool-CoreUObject.dylib”) && echo $st_mtime,$st_size; fi’
Execute took 00:00:00.2094472
Doing bash -c ‘if [ -e “/Users/Compiler/UE4/Builds/APC/D/Unreal/Engine/Binaries/Mac/UnrealHeaderTool” ]; then eval $(stat -s “/Users/Compiler/UE4/Builds/APC/D/Unreal/Engine/Binaries/Mac/UnrealHeaderTool”) && echo $st_mtime,$st_size; fi’
Execute took 00:00:00.2034633
Doing bash -c ‘if [ -e “/Users/Compiler/UE4/Builds/APC/D/Unreal/Engine/Binaries/Mac/UnrealHeaderTool-Core.dylib” ]; then eval $(stat -s “/Users/Compiler/UE4/Builds/APC/D/Unreal/Engine/Binaries/Mac/UnrealHeaderTool-Core.dylib”) && echo $st_mtime,$st_size; fi’
Execute took 00:00:00.1994733
Doing bash -c ‘if [ -e “/Users/Compiler/UE4/Builds/APC/D/Unreal/Engine/Binaries/Mac/UnrealHeaderTool-Projects.dylib” ]; then eval $(stat -s “/Users/Compiler/UE4/Builds/APC/D/Unreal/Engine/Binaries/Mac/UnrealHeaderTool-Projects.dylib”) && echo $st_mtime,$st_size; fi’
Execute took 00:00:00.2992104
Doing bash -c ‘if [ -e “/Users/Compiler/UE4/Builds/APC/D/Unreal/Engine/Binaries/Mac/UnrealHeaderTool-Json.dylib” ]; then eval $(stat -s “/Users/Compiler/UE4/Builds/APC/D/Unreal/Engine/Binaries/Mac/UnrealHeaderTool-Json.dylib”) && echo $st_mtime,$st_size; fi’
Execute took 00:00:00.4238816
Doing bash -c ‘if [ -e “/Users/Compiler/UE4/Builds/APC/D/Unreal/Engine/Binaries/Mac/UnrealHeaderTool-ApplicationCore.dylib” ]; then eval $(stat -s “/Users/Compiler/UE4/Builds/APC/D/Unreal/Engine/Binaries/Mac/UnrealHeaderTool-ApplicationCore.dylib”) && echo $st_mtime,$st_size; fi’
Execute took 00:00:00.4557968
ERROR: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at UnrealBuildTool.MacToolChain.PostBuildSync(UEBuildTarget InTarget) in D:\Unreal\Engine\Source\Programs\UnrealBuildTool\Platform\Mac\MacToolChain.cs:line 1621
at UnrealBuildTool.MacPlatform.PostBuildSync(UEBuildTarget Target) in D:\Unreal\Engine\Source\Programs\UnrealBuildTool\Platform\Mac\UEBuildMac.cs:line 295
at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Unreal\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1715
Total build time: 86.29 seconds (Remote executor: 68.79 seconds)
Took 86.4343879s to run UnrealBuildTool.exe, ExitCode=5
ERROR: Command failed (Result:5): D:\Unreal\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Mac Development -NoUBTMakefiles -nobuilduht -precompile -flushmac -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.05.31-09.20.47.txt’
while executing
at Engine\Build\InstalledEngineBuild.xml(143)
(see D:\Unreal\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)
AutomationTool exiting with ExitCode=5 (5)
Edit

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Thanks