Hi all, I’m trying to build a standalone mocap VRM exe.
These are the plugins I’m using, VRM4U VMC4UE ueOSC.
The building process seemed fine, but the EXE crashes when I try to run it.
Getting this error message.
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Assertion failed: InIndex <= ((int32) 0x7fffffff) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Serialization\MappedName.h] [Line: 30]
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And there are some warnings in Output Log
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LogPixelStreaming: Warning: Pixel Streaming audio component will not tick because Pixel Streaming module is not loaded. This is expected on dedicated servers.
LogClass: Warning: IntProperty FAnimNode_ModifyVMC4UEBones::Port is not initialized properly even though its struct probably has a custom default constructor. Module:VMC4UE File:Include/AnimNode_ModifyVMC4UEBones.h
LogClass: Warning: IntProperty FAnimNode_ModifyVMC4UEMorph::Port is not initialized properly even though its struct probably has a custom default constructor. Module:VMC4UE File:Include/AnimNode_ModifyVMC4UEMorph.h
LogAutomationTest: Warning: IntProperty FAnimNode_ModifyVMC4UEBones::Port is not initialized properly even though its struct probably has a custom default constructor. Module:VMC4UE File:Include/AnimNode_ModifyVMC4UEBones.h
LogAutomationTest: Warning: IntProperty FAnimNode_ModifyVMC4UEMorph::Port is not initialized properly even though its struct probably has a custom default constructor. Module:VMC4UE File:Include/AnimNode_ModifyVMC4UEMorph.h
LogAjaMedia: Error: GPU Direct failed to initialize.
LogAjaMedia: Error: GPU Direct failed to initialize.
LogBlueprint: Warning: [AssetLog] d:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Experimental\VirtualProductionUtilities\Content\VRTools\SequencerTool.uasset: [Compiler] Load Sequence : Usage of ‘Load Sequence’ has been deprecated. Please replace or remove it.
LogFeaturePack: Error: Error in Feature pack d:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
LogUObjectGlobals: Warning: Failed to find object ‘Class None.DestructibleMesh’
LogUObjectGlobals: Warning: Failed to find object ‘Class None.Physics’
PackagingResults: Warning: Warning: Plugin ‘VRM4U’ does not list plugin ‘IKRig’ as a dependency, but module ‘VRM4U’ depends on ‘IKRig’.
PackagingResults: Warning: Warning: Plugin ‘VRM4U’ does not list plugin ‘IKRig’ as a dependency, but module ‘VRM4ULoader’ depends on ‘IKRig’.
PackagingResults: Warning: IntProperty FAnimNode_ModifyVMC4UEBones::Port is not initialized properly even though its struct probably has a custom default constructor. Module:VMC4UE File:Include/AnimNode_ModifyVMC4UEBones.h
PackagingResults: Warning: IntProperty FAnimNode_ModifyVMC4UEMorph::Port is not initialized properly even though its struct probably has a custom default constructor. Module:VMC4UE File:Include/AnimNode_ModifyVMC4UEMorph.h
PackagingResults: Warning: IntProperty FAnimNode_ModifyVMC4UEBones::Port is not initialized properly even though its struct probably has a custom default constructor. Module:VMC4UE File:Include/AnimNode_ModifyVMC4UEBones.h
PackagingResults: Warning: IntProperty FAnimNode_ModifyVMC4UEMorph::Port is not initialized properly even though its struct probably has a custom default constructor. Module:VMC4UE File:Include/AnimNode_ModifyVMC4UEMorph.h
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Can’t figure out what the problem is, any help would be so much appreciated, thank you.