Hello everybody!
I still use UE 4.27.2 on Intel-based Mac.
My problem is: when I start my app from UE, it is running on the iPhone well. In this case I use Development certificate. But when I use Distribution certificate and try to build an executable file I always get an error (I listed last lines of logs):
UATHelper: Packaging (iOS): dyld[61326]: Library not loaded: @rpath/UnrealPak-Core.dylib
UATHelper: Packaging (iOS): Referenced from: <0E326D08-9BCA-3D6D-BB79-7A939B783F3C> /Volumes/Server HD/Users/yurembo/Desktop/UnrealEngine-4.27-plus/Engine/Binaries/Mac/UnrealPak
UATHelper: Packaging (iOS): Reason: tried: ‘/Volumes/Server HD/Users/yurembo/Desktop/UnrealEngine-4.27-plus/Engine/Binaries/Mac/UnrealPak-Core.dylib’ (not a mach-o file), ‘/Volumes/Server HD/Users/yurembo/Desktop/UnrealEngine-4.27-plus/Engine/Binaries/Mac/UnrealPak-Core.dylib’ (not a mach-o file), ‘/Volumes/Server HD/Users/yurembo/Desktop/UnrealEngine-4.
27-plus/Engine/Binaries/Mac/UnrealPak-Core.dylib’ (not a mach-o file), ‘/Volumes/Server HD/Users/yurembo/Desktop/UnrealEngine-4.27-plus/Engine/Binaries/Mac/UnrealPak-Core.dylib’ (not a mach-o file), ‘/usr/local/lib/UnrealPak-Core.dylib’ (no such file), ‘/usr/lib/UnrealPak-Core.dylib’ (no such file, not in dyld cache)
UATHelper: Packaging (iOS): UnrealPak terminated with exit code 134
UATHelper: Packaging (iOS): ERROR: UnrealPak failed
UATHelper: Packaging (iOS): (see /Users/yurembo/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Unknown Error
Does anybody know how to correct this problem?