Build a module in Debug mode

Could be that one or two engine macros do not work properly, I don’t know. These work:

#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) // Do not Print in Shipping or Test
	// Execute code here.
#endif

Related topics:
https://www.reddit.com/r/unrealengine/comments/f6epk2/any_way_to_tell_from_blueprint_or_c_what_kind_of/

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