Build a demo for finger collision detect

I am trying to build a touching demo in a VR template, which I can touch everything and get the material. I already set block in the sphere collision, but it can just block some object/actor in the demo, except the wall, the floor and etc. I want to block everything in the demo. Could anybody help me?

Maybe the wall and floor need Simulation Generates Hit Events enabled?

I think I already do that for everything in the template, still doesn’t work. After that, I set physical simulate for them, and my hand won’t go through the wall, better than before, but the sphere collision still gets into the mesh, also wired moving of the wall.

It might be because collisions in Unreal are a bit unreliable. You can try enabling CCD on the sphere.

Seems a good idea, I’m gonna try this!

Oh, I have found some physics hand tutorial, and may work!