Hi Everyone,
For test purposes would it be possible to build 4.27 version from source enabling Chaos?
I’ve tried modifing the UE4Editor.Target.cs so that it looked like this:
public UE4EditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
BuildEnvironment = TargetBuildEnvironment.Unique;
bBuildAllModules = true;
ExtraModuleNames.Add("UE4Game");
bCompileChaos = true;
//Note that the following line is not needed for 4.23 or previous versions.
bUseChaos = true;
}
Same as it was in 4.26 but when compiling the engine it gave me a bunch of errors.
Is there a way to compile 4.27 enabling Chaos?
Thanks in advance,