Build 4.27 with Chaos

Hi Everyone,

For test purposes would it be possible to build 4.27 version from source enabling Chaos?
I’ve tried modifing the UE4Editor.Target.cs so that it looked like this:

public UE4EditorTarget( TargetInfo  Target) : base(Target) 
    Type = TargetType.Editor; 
    BuildEnvironment = TargetBuildEnvironment.Unique; 
    bBuildAllModules = true; 

    bCompileChaos = true; 
    //Note that the following line is not needed for 4.23 or previous versions. 
    bUseChaos = true; 

Same as it was in 4.26 but when compiling the engine it gave me a bunch of errors.
Is there a way to compile 4.27 enabling Chaos?

Thanks in advance,