Hi,
Bugs UE4.6.1 Static Mesh, i tried to check the Simulate Physics and when i play. The error comes when my character stepping the weapon, some Shaking reacted from weapon and screen.
Thanks.
Hi,
Bugs UE4.6.1 Static Mesh, i tried to check the Simulate Physics and when i play. The error comes when my character stepping the weapon, some Shaking reacted from weapon and screen.
Thanks.
Hello Peude,
I am a bit unsure what you are experiencing. Could you try explaining your issue with some more detail, like what you are expecting to happen versus what is actually occurring?
Also, the bounding wireframe around your weapon? Is that the collision for your object or is that showing the bounding box?
The easiest way to describe your issue would be to tell me what you are trying to achieve versus what is actually happening.
Which version of the engine are you using?
Cheers,
Hello again Peude,
I am checking in to see if you resolved your issue, or if you still need further assistance? I cannot continue to assist you until I have some of these questions I previously posted, answered. I am going to mark this question as resolved for tracking purposes.
If you still need help, just reply to the answer with some more information and I can continue to assist you.
Cheers,
Please tell me what its cause, why its shake if my character on the top? And also shotgun shake until its going down from floor. I just import this and adjust the Auto Collision to Convex Decomposition (Max Hull 24, Max Hull Verts 32).
Thanks.
That could be your issue right there. Try changing your collision to simplified box instead. This will be less accurate, but a bit more reliable.
Also, the collision of your Character is not based on the actual mesh, but the capsule component which is visible within the Character Blueprint.
I cannot tell what the cause is unless you shared this asset with me or if you gave me a bit more detail on what you are doing to get this issue to occur.
Thank you,
Try this! i create with new one with default Third Person Teamplate.
Thanks.
When you have physics enabled on this object, it is constantly colliding with your character when you are on top of it. This is not a bug, but just how the collision of you character and the mesh is set up.
In other words, you are putting weight on top of an object (the player), and the object (the shotgun) is attempting to fight falling through the ground. What you are seeing is small bounces between the ground and the players collision.
The collision you have set up now for your weapon is far too complex for what you need. You should try removing your collision and use either ‘Capsule Collision’ which will cause your weapon to sort of roll on the ground when you hit it, or you can try something like ‘Simplified Box Collision’.
I am not sure what you are trying to do with this weapon when it is on the ground, but the more complex the collision, the more resources the Engine consumes to detect each point.
Simplified Box Collision
Cheers,
I tried this but, if my character on the top of shotgun will become unreal. I meaning my character step on in visible area and not on actual shotgun body.
If you can show me a good tutorial IK from this object uts solve will done
Thanks.
What would be the reason your character would need walk on top of the shotgun?
Collision Reference Documentation
Yes, and i like to use also not only for this but for all items. And please give me a good IK Blueprint for foot and hand…Thanks
When will UE4.7 release?..after that i will reactivated my account again.
There is a great ‘Weapon Equip System’ available on the Marketplace which has the blueprints already built for you!
Weapon Equip System Tutorial
https://nan2cc.wordpress.com/2014/12/15/implementando-un-inventario-y-usando-un-arma-en-ue4/
Hi,
Please check the attachment files and the source code…thanks.
Please don’t completed its not done…You give me this link but from this area for “Shotgun Anim Montage to ShotgunAnimMonatge” not located to MyCharacter Blueprint in Animation properties?..
And Collision its still not solve :(…
I send you my source code…please help me to be solve…Thanks
Hello Peude,
I found a solution to the issue you are having with your shaking of the weapon. Go into your ‘MyCharacter’ blueprint and click on the ‘Defaults’ tab. Within that tab you will see a section labeled ‘Character Movement’. This is where you can change a lot of different options like ‘Walk Speed’ and ‘Air Control’.
While having a look at the shaking, I realized that character might be just too heavy and causing the gun to be forced down to the floor. You basically need to change the characters ‘Mass’ to a value that is less than the gun to get rid of the shaking. I changed the ‘Mass’ to a value I knew would be light enough to guarantee the shaking would stop.
MyCharacter ‘Mass’
Now if you wanted to keep the mass of your character at the default, in case you needed to use it for something else, you can do so. Then when you have collision of your character and an object like your weapon, you can expose the ‘Mass’ variable and change it to something lighter to avoid the issue you are reporting.
If you have other questions please let us know by creating a new AnswerHub post. This one is being marked as resolved because the answer I have provided is a definite solution for your issue. We are always willing to help our users with their issue, but try to steer away from working on individual projects as it pulls attention away from other users who also need help.
Thank you,