Bugs in level sequencer on animation preview

Hi!
I have been using cinematics tools quite heavy in my project. One of the tracks is a skeletal mesh anim blueprint.
I set it up according to this manual:

What I noticed that when scrubbing the sequencer timeline in authoring mode, the animation states are not playing. In fact ,no skeletal animation is playing till I hit level “Play” button. Once I add any of the animation tracks used by the model directly into the sequencer - the Anim BP track starts showing anim state preview. Is this a bug or the sequencer cannot preview Anim blueprints states by default?

Another thing - edit UI bug related to the cinematic viewport’s controls. The timeline line gets stuck in the left viewport,

328279-ue-bug1.png

IT LOOKS LIKE YOU HAVE A BUG IN THIS WEBSITE TOO. I CAN"T UPLOAD IMAGES,but only after I have posted the question.

After much search we were able to achieve this by adding an “Update Animation in Editor” on the SkeletalMeshComponent and making sure it’s value is true.

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