I’m experiencing multiple issues after updating my project from 4.22 to 4.24:
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Warnings in a master blueprint saying that the child actors I’m casting to using Self (master) as object don’t inherit from their parent. The cast works fine in game, however.
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Already experienced by many others - getting default physical material from a landscape using line trace.
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Random skipping of a Multicast event which never happened in the earlier versions - static meshes don’t update properly.
There also are a few things pointing to worse performance, although I deleted my cache before updating the project so that may have had an influence. I kept running out of memory and crashing while trying to load a large map until i enabled Texture Streaming, which didn’t happen in 4.22.