Bugs in an updated project

I’m experiencing multiple issues after updating my project from 4.22 to 4.24:

  1. Warnings in a master blueprint saying that the child actors I’m casting to using Self (master) as object don’t inherit from their parent. The cast works fine in game, however.

  2. Already experienced by many others - getting default physical material from a landscape using line trace.

  3. Random skipping of a Multicast event which never happened in the earlier versions - static meshes don’t update properly.

There also are a few things pointing to worse performance, although I deleted my cache before updating the project so that may have had an influence. I kept running out of memory and crashing while trying to load a large map until i enabled Texture Streaming, which didn’t happen in 4.22.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks