[BugReport]UE5.3 PCG-Transform Points-Rotation

UE5.2&5.3 PCG Bug

The node ‘Transform Points’ Rotation Min max pin does Not Work,When Input Vecter by node.However It Worked when input a float value node.

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Hey just wanted to say that I have the same problem, Rotation Min / Max are not working when fed by an attribute :frowning:

Same goes for me. You guys found a good workaround?