I have been trying to upload characters to 4.11 from the Mixamo website. In 4.10.4 they are uploading normally but in 4.11 they come in with a distorted appearance. I make them in FUSE and upload them to the Mixamo sight, get them rigged, and then download them using the Unreal 4 option under FBX. When I install them to the engine I make sure to have the TOAS tick checked. When they come in they look like the first pic. My work around has been to import them to the 4.10.4 and then migrate them to my project in 4.11. The second pic is the result of this process. Anyone have any ideas or notions on how I could fix this issue or is this something that Mixamo and Epic need to work on directly.