[BUG] XYZ rotation is wrong when using transform in BP

In blueprints, when we use transform, the rotation of X actually rotates Z and rotating Z actually rotates X.

You can test it out with this simple blueprint graph:
http://puu.sh/cuNhv/c8eaea6ed3.png
Changing X will rotate the object’s Z rotation as seen here:
http://puu.sh/cuNeL/4db222ad3e.png

If you construct the transform manually it will work properly such as done on this graph
http://puu.sh/cuOoT/4877dfd18e.png

Hi bigzer,

Thank you for the feedback. I was easily able to reproduce your issue in 4.5.1. However, it is working correctly in our latest internal build, so you should see this fixed in a future update.

Thanks,

TJ