Well I have tried out 4.19 both in my project and an empty project and the scene freezes after 20-30 which is also reproducible because it happens even in a blank scene while using a WMR headset and I have a ballot open for that as well.
I’m tired of UE Devs solutions coming along in next updates because each update introduces new and other bugs resulting in none of the versions being usable.
4.17 = HZB Mips 5-50ms lag spikes so >11ms per frame missing the 90FPS mark so it is unusable for VR because you NEED to beat 11ms (Reproducible)
4.18 = Warped image Unusable with no solution other than an archived Github build you have to be invited into and still isnt a full solution (Reproducible)
4.19 = Freeze and shut with no Log (Reproducible) no documentation because its so new
Do you see the trend here? With these bugs none of those builds are suitable for release and every Dev solution isn’t a solution and is a wait for the next build. This is a joke and this is why Unity will be getting all of our businesses money and not Epic…