Bug with 'Value Range' on float/integeters

The ‘Value Range’ no longer works in 4.7.2. I don’t know if it worked in the previous versions of 4.7, but I know it did in fact work in 4.6

valuerange.png

You can easily just use the clamp( int/float ) pure function… I just thought I would let it be known

Ive never managed to make this work, i use the clamp node.

Hey MuzzyA,

Would you mind creating a new AnswerHub post for this issue?

If this is indeed a bug, we definitely would like to enter this into our bug reporting system do get a fix implemented sooner than if it was not.

Thank you for you report!

https://answers.unrealengine.com/questions/145948/variable-value-range-ignored.html

I suppose it’s only an in-editor feature.