Bug with Unreals first-person shooter out-of-the-box game project?

Hey all

I’ve got a bug in my project where my walk animation stops after 5-6 seconds. It’s a first-person shooter where the field of view is just large enough so you see the arms moving just slightly.

I think this bug has existed since I originally started the project as I created it from the default starter first-person shooter template project in Unreal

When I create a new first-person shooter from the Unreal template the bug does exist

To see the bug create a new project from the template, go to the firstPersonCharacter blueprint, open the viewport and then drag the arms way in front of the camera just so that we can see the animation easily.

And now if you run the game don’t pick up the rifle and walk for 5 or more seconds and you should see that the animation stops after about 5 seconds

I made a quick video showing the bug too which might help

The bug seems to be in content/FirstPersonArms/Animations/FP_Walk_Fwd as whenever I try to open this file my UnrealEngine editor just crashes

Does that file work for anyone else? Does anyone else see this bug?

If not is there a way for me to get a replacement for this file from somewhere else as mine seems to have become corrupt?

Any ideas / suggestions / solutions on what this bug might be or how to fix it would be so welcome!

Thanks for reading

2 Likes

Hello,

Assuming you made NO considerable changes to the animation blueprint as well as no calls to the blueprint from other blueprints, then you should be able to migrate your project into an empty project and try again.