Bug with simulate physics

Hello !
So I imported a mixamo character to my project and used a default physics asset.When i simulate the physics once it works perfectly , the ragdoll is normal but when I simulate it once again it completly glitches and my ragdoll starts to fly everywhere.

HI Slamyr,

  • Have you checked your physics constraints? What settings are you using on the physics body asset or are you using what has come with the mixamo character?

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?

  • Has this occurred with the template third person character?

  • What steps can I take to reproduce this on my end?

-I am using the default that come with the mixamo character
-It occurs on a specific project but also occurs on other projects
-No not the third person template (my own project)
-1)Import a mixamo character 2)Create a physics asset for that character 3)Simulate the physics (should work correctly) 4)Then simulate it again and the character should completly spazz out

Have you tried adjusting the constraints in the mixamo characters to fit the desired results you are looking for?

Hi Slamyr,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.