Hello.
I have Character, that’s is child of the C++ class, that is child of the ACharacter class.
My character has cloth Top, that is Skeletal Mesh Component:
http://s6.postimg.org/vcwfnaygh/screenshot_169.png
This Skeletal Mesh Component, Top, has Morph TOP_PBMBreastsSize:
http://s6.postimg.org/tz4srzz75/image.png
When Top has Characters Morph as Master Bone Component in SetMasterPoseComponent BP, SetMorphTarget doesn’t work:
http://s6.postimg.org/fh7lk07w1/screenshot_169.png
http://s6.postimg.org/xlam4n5kh/screenshot_168.png
But it I switch off SetMasterPoseComponent for Top has Characters Morph, than morphs works correctly:
http://s6.postimg.org/60hsddo1d/qqqq.png
I found similar question at the page Morph target not working on slaves meshes - Character & Animation - Epic Developer Community Forums , but that method doesn’t solved my issue - after I apply SetMorphTarget for main Mesh of my Character, child Top still not received Set Morph Target nor from main Mesh, nor directly.
Is this bug or not?