Bug with SetMasterPoseComponent on additional Skeletal Mesh Component

Hello.

I have Character, that’s is child of the C++ class, that is child of the ACharacter class.

My character has cloth Top, that is Skeletal Mesh Component:

http://s6.postimg.org/vcwfnaygh/screenshot_169.png

This Skeletal Mesh Component, Top, has Morph TOP_PBMBreastsSize:

http://s6.postimg.org/tz4srzz75/image.png

When Top has Characters Morph as Master Bone Component in SetMasterPoseComponent BP, SetMorphTarget doesn’t work:

http://s6.postimg.org/fh7lk07w1/screenshot_169.png

http://s6.postimg.org/xlam4n5kh/screenshot_168.png

But it I switch off SetMasterPoseComponent for Top has Characters Morph, than morphs works correctly:

http://s6.postimg.org/60hsddo1d/qqqq.png

I found similar question at the page Morph target not working on slaves meshes - Character & Animation - Epic Developer Community Forums , but that method doesn’t solved my issue - after I apply SetMorphTarget for main Mesh of my Character, child Top still not received Set Morph Target nor from main Mesh, nor directly.

Is this bug or not?

This bug is fixed in UE 4.11 preview 8.

Pull request: https://github.com/EpicGames/UnrealEngine/pull/1512