Problem:
After loading, unloading and re-loading a game level using Steaming Level, the Landscape of used stream levels disappears. In this case, fragments of the Landscape (chunks with textures) often remain, but a landscape collision still does not appear.
The problem manifests itself in any project.
In output I’m getting this error on re-load streaming level:
“LogLandscape: Warning: Landscape proxy (Landscape_0) scale (V(X=100.00, Y=100.00, Z=100.00)) does not match to main actor scale (V(X=1.00, Y=1.00, Z=1.00))”
Video with problem:
Conditions:
- Unreal Engine 5.4
- “Load Stream Level” and “Unload Stream Level” functions are used in BP.
- World Partition is disabled.
- Tested with both Actors and Pawn.
- The code for calling the Unload Stream Level and Load Stream Level functions was split into separate independent fragments and files - this does not help.
Blueprint: