When using “Wait Input Press” it adds the task to the ActiveTasks list defined in UGameplayAbility. but when using “Wait Target Data” it is NOT added to the ActiveTasks list.
This means I cannot use TaskName as a tool to confirm or endtask manually. My test case looks like this:
It seems like if the ability task has defined a function called “BeginSpawningActor” it will instead call that function and not Activate, which will make it so that the task never does PeformActivation, thereby never being entered into the ActiveTasks list. This is a bug, since you definitely want to be able to use the BeginSpawningActor functionality whilst also having the task in the ActiveTasks list.
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