Bug with creating a Blueprint Child asset through Editor Utility Blueprints?

Steps to Reproduce

  1. Create a new Editor Utility BP
  2. Make the graph seen in the picture below
    1. [Image Removed]
  3. Select the event and make sure Call In Editor is checked on. Compile and save
  4. In the asset editor, right-click an asset and select Scripted Asset Actions >> Make Blueprint
  5. Look at Unsaved assets (left of the revision control button)
  6. Noticed the empty package asset
    1. [Image Removed]
  7. The asset is nowhere to be found (both in Unreal and Windows) and seems to only exist in memory
  8. Even after saving, no Actor BP was actually created.