Steps to Reproduce
- Create a new Editor Utility BP
- Make the graph seen in the picture below
- [Image Removed]
- Select the event and make sure Call In Editor is checked on. Compile and save
- In the asset editor, right-click an asset and select Scripted Asset Actions >> Make Blueprint
- Look at Unsaved assets (left of the revision control button)
- Noticed the empty package asset
- [Image Removed]
- The asset is nowhere to be found (both in Unreal and Windows) and seems to only exist in memory
- Even after saving, no Actor BP was actually created.