Bug with creating a Blueprint Child asset through Editor Utility Blueprints?

Hello [mention removed]​

I was able to save the newly created asset using Save Loaded Asset, like so:

[Image Removed]I’ve also marked the changed properties Dirty:

[Image Removed]On pressing CreateChildBP I end up with a BP_Child that is saved:

[Image Removed]The changed values persisted between closing and reopening the Editor (this is a good test to check if the values were properly saved).

Let me know if this helps you in any way.

All the best,

[mention removed]​