I’ve been working a mod to the player pawn over the past couple weeks and ran into an issue with ENums via blueprints. I think it’s a bit of a cosmetic thing, but it’s kind of nagging and annoying. It seems that no matter what names I get the enumerators in enums, in blueprint (at least the player pawn), the variable for the enum doesn’t carry the names over properly. I’ve attached images to show the problem.
I’ve not worked with enums much in the past, so it’s completely possible I’m missing something, but when I replicate the creation of the enum in a 4.15.0 project, it was reading fine and displaying the names perfectly fine. Is this a bug, or am I missing something?