Hello everyone, I actualy have a really strange problem that I really can’t understand…
- My game is multiplayer, with one host player & the other player as a client.
- I have two BP :
The player BP
An object called “Torus”
—> When the player enter in the Torus, in order to use the effect of the Torus object, he have to press enter key. This will activate a boolean called "CanEnterTorus
------> The Torus check if the player boolean is “TRUE” & this variable is linked to a “Branch”
THE PROBLEM IS :
When a host player enter the “Torus” BP & press the key in order to launch the effect, the “Torus” doesn’t work properly… the player is teleported just a little, & just some of the effects are trigered
However, the Torus BP is working well for the host with this boolean
AND the Torus BP is working well for host & client without this boolean
-----------> BUT, I don’t understand why it’s not working, because when I use another boolean (the number 2 in the picture)…then it work…
Please tell me if more explenation are needed, I’m crazy about this problem that looks really absurd !!
I’m working on UE4.24.3