Bug with animation sequencer | UE 5.2

Hello!

Crash when i press back (ctrl+Z), when editing animation sequence (cut). Remove from frame. And then press ctrl+Z.

Bug UE 5.2 macbook M1 MAX

Caught signal

TMovieSceneCurveChannelImpl::GetInterpolationForTime(FMovieSceneFloatChannel const*, TMovieSceneCurveChannelImpl::FTimeEvaluationCache*, FFrameTime) Address = 0x1267f9e50 (filename not found) [in UnrealEditor-MovieScene.dylib]
TMovieSceneCurveChannelImpl::EvaluateCached(FMovieSceneFloatChannel const*, TMovieSceneCurveChannelImpl::FTimeEvaluationCache*, FFrameTime, float&) Address = 0x1267fb6c8 (filename not found) [in UnrealEditor-MovieScene.dylib]
TMovieSceneCurveChannelImpl::EvaluateWithCache(FMovieSceneFloatChannel const*, TMovieSceneCurveChannelImpl::FTimeEvaluationCache*, FFrameTime, float&) Address = 0x1267f962c (filename not found) [in UnrealEditor-MovieScene.dylib]
auto UAnimationSequencerDataModel::EvaluateTrack(UMovieSceneControlRigParameterTrack*, UE::Anim::DataModel::FEvaluationContext const&) const::$_111::operator()(FFrameNumber const&, FEulerTransform&, TMovieSceneCurveChannelImpl::FTimeEvaluationCache*) const::‘lambda’(auto const&, auto&)::operator()<FMovieSceneFloatChannel, double>(auto const&, auto&) const Address = 0x2e838c2c8 (filename not found) [in UnrealEditor-AnimationData.dylib]
UAnimationSequencerDataModel::EvaluateTrack(UMovieSceneControlRigParameterTrack*, UE::Anim::DataModel::FEvaluationContext const&) const Address = 0x2e837ba24 (filename not found) [in UnrealEditor-AnimationData.dylib]
UAnimationSequencerDataModel::Evaluate(FAnimationPoseData&, UE::Anim::DataModel::FEvaluationContext const&) const Address = 0x2e837a508 (filename not found) [in UnrealEditor-AnimationData.dylib]
FCompressibleAnimData::ResampleAnimationTrackData(FFrameRate const&, TArray<FBoneAnimationTrack, TSizedDefaultAllocator<32>>&) const Address = 0x114e4f79c (filename not found) [in UnrealEditor-Engine.dylib]
FCompressibleAnimData::FetchData(ITargetPlatform const*) Address = 0x114e49b50 (filename not found) [in UnrealEditor-Engine.dylib]
UE::Anim::FAnimationSequenceAsyncCacheTask::BuildData() const Address = 0x114db1db8 (filename not found) [in UnrealEditor-Engine.dylib]
UE::Core::Private::Function::TFunctionRefCaller<UE::Anim::FAnimationSequenceAsyncCacheTask::EndCache(UE::DerivedData::FCacheGetValueResponse&&)::$_89, void ()>::Call(void*) Address = 0x114e1e920 (filename not found) [in UnrealEditor-Engine.dylib]
TRefCountPtrUE::DerivedData::IRequest UE::DerivedData::IRequestOwner::End<TUniqueFunction<void ()> const&>(UE::DerivedData::IRequest*, TUniqueFunction<void ()> const&) Address = 0x10305bc14 (filename not found) [in UnrealEditor-DerivedDataCache.dylib]
UE::Tasks::Private::TExecutableTaskBase<UE::DerivedData::IRequestOwner::LaunchTask(char16_t const*, TUniqueFunction<void ()>&&)::$_119, void, void>::TryExecuteTaskVirtual()::‘lambda’(UE::Tasks::Private::FTaskBase&)::__invoke(UE::Tasks::Private::FTaskBase&) Address = 0x10305bb2c (filename not found) [in UnrealEditor-DerivedDataCache.dylib]
UE::Tasks::Private::FTaskBase::TryExecute(void ()(UE::Tasks::Private::FTaskBase&)) Address = 0x10304a348 (filename not found) [in UnrealEditor-DerivedDataCache.dylib]
UE::Tasks::Private::FTaskBase::TryExecuteTask() Address = 0x10302adb8 (filename not found) [in UnrealEditor-DerivedDataCache.dylib]
LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask
(bool), 112u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<UE::Tasks::Private::FTaskBase::Init(char16_t const*, LowLevelTasks::ETaskPriority, UE::Tasks::EExtendedTaskPriority)::‘lambda’()>(char16_t const*, LowLevelTasks::ETaskPriority, UE::Tasks::Private::FTaskBase::Init(char16_t const*, LowLevelTasks::ETaskPriority, UE::Tasks::EExtendedTaskPriority)::‘lambda’()&&, LowLevelTasks::ETaskFlags)::‘lambda’(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask* (bool), 112u>&, void*, unsigned int, bool) Address = 0x10302a80c (filename not found) [in UnrealEditor-DerivedDataCache.dylib]
LowLevelTasks::FTask::ExecuteTask() Address = 0x10392396c (filename not found) [in UnrealEditor-Core.dylib]
LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask*&) Address = 0x1038fd9dc (filename not found) [in UnrealEditor-Core.dylib]
bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue, &LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) Address = 0x1038fee70 (filename not found) [in UnrealEditor-Core.dylib]
LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) Address = 0x1038fe6d0 (filename not found) [in UnrealEditor-Core.dylib]
FThreadImpl::Run() Address = 0x103b07dd0 (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::Run() Address = 0x103ab2b30 (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x103a17c7c (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x187a87fa8 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x187a82da0 (filename not found) [in libsystem_pthread.dylib]

Hello Manking-1, First of all Unreal Engine, Check for known Issue, Reinstall Or Verify Engine installation, Report a bug.