Hi all, UE Version 4.6.1
I was working on a tutorial today and I had multiple crashes that I think I’ve narrowed down a bit. I sent the crash dumps in, but figure I’ll follow up with a bug report.
I think it was the “get blackboard value as actor” blueprint node I was using. I was calling it from within an actor blueprint, which presumably didn’t actually have a blackboard. Anyway it failed with an assertion failure during a Cast inside AIModule.
So I had an Actor blueprint variable and on Event Tick I was calling the get blackboard value as actor node and setting the actor variable to the result of that node. Every time that node was connected I’d have a crash in the editor.
Hope that helps!