Hello,
Please excuse me for my bad english. I created a small application for android! This is my first game develop with Unreal Engine and it requires some optimizations but I feel really lost, I can not find where the problem comes from so I hope you can help me:
The game is an “endless runner” of the kind of flappy bird but with a plane. I added a widget “hud” with the score and the highscore. The highscore is only displayed when it has a value registered in the “highscore_Value” slot.
When testing in “new editor windows”, there is no problem but after the package, the highscore is not displayed and the score + hishscore on my widget “gameover” do not display either. Basically, bind the save values are not displayed after the package
blueprintUE | PasteBin For Unreal Engine 4 (bp of the save after the destroy actor event)
blueprintUE | PasteBin For Unreal Engine 4 (bp of the bind highscore value in hud widget)
bind widget score posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4 (bp bind score value in gameover menu)