For anyone that comes across this: make sure the interaction component is only present/active on the autonomous proxy (I. E. Disable it on server and not owned characters). Multiple interaction components in the same game instance with the same pointer index have this behaviour.
How did you do that? My widget interaction component is on the character when it’s spawned. I tried turning off auto activate, and then setting it “is locally controlled” and if true activate, and it didn’t work. I couldn’t interact with anything.
I have a WIC (widget interaction component with auto activate still on), with a “IsLocallyControlled”, if true it sets the pointer index to 1, if false it destroys the component.