BUG when Retargeting Animation on AI (NPC) with a nested Mesh

When I use the retargeting to animate another skeleton following the UE5 mannequin I can (on my ThirdPersonCharacter) make not visible the Manny and make visible the nested mesh BUT when i do the same with AI characters they don’t update the animation.

This YT video is not mine, but i copied this idea. Just to exemplify:

As i said, i do that to an NPC, and it doesn’t get updated properly.
Any hope to this be fixed on a next version? Any magic formula to fix it?

Thanks :slight_smile:

Hey dude i am having the same issue haha did you ever find a fix for the npc animations??