Here are the details of the commands and results
emilie@emilie-PC:~$ sudo su
[sudo] Mot de passe de emilie :
root@emilie-PC:/home/emilie# cd /UnrealEngine-release
root@emilie-PC:/UnrealEngine-release# ./Setup.sh
Github build
Checking / downloading the latest archives
Checking dependencies (excluding Win32, Win64, Mac, Android)...
Result: 0
Fixing inconsistent case in filenames.
Building ThirdParty libraries
If you don't see SUCCESS message in the end, then building did not finish properly.
In that case, take a look into /UnrealEngine-release/Engine/Build/BatchFiles/Linux/BuildThirdParty.log for details.
No third party libs needed to be built locally
********** SUCCESS ****************
Installing UE4 project types associations
Attempting to set up UE4 pretty printers for gdb (existing UE4Printers.py, if any, will be overwritten)...
updated UE4Printers.py
found necessary entries in ~/.gdbinit file, not changing it.
Setup successful.
root@emilie-PC:/UnrealEngine-release# ./GenerateProjectFiles.sh
Setting up Unreal Engine 4 project files...
+ xbuild Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:quiet /nologo /p:TargetFrameworkVersion=v4.5 /p:Configuration=Development
+ mono Binaries/DotNET/UnrealBuildTool.exe -projectfiles
Generating data for project indexing... 100%
Generating data for project indexing... 100%
Generating data for project indexing... 100%
Generating data for project indexing... 100%
Generating data for project indexing... 100%
Writing project files... 100%
+ set +x
root@emilie-PC:/UnrealEngine-release# make
bash "/UnrealEngine-release/Engine/Build/BatchFiles/Linux/Build.sh" CrashReportClient Linux Shipping
Building CrashReportClient...
Creating makefile for CrashReportClient (no existing makefile)
Performing full C++ include scan (no include cache file)
Using clang version '3.9.1' (string), 3 (major), 9 (minor), 1 (patch)
Building UnrealHeaderTool...
Creating makefile for UnrealHeaderTool (no existing makefile)
Using clang version '3.9.1' (string), 3 (major), 9 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using fast way to relink circularly dependent libraries (no FixDeps).
Target is up to date
Total build time: 5,48 seconds (NoActionsToExecute executor: 0,00 seconds)
Parsing headers for CrashReportClient
Running UnrealHeaderTool CrashReportClient "/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -NoEnginePlugins
Refusing to run with the root privileges.
Error: UnrealHeaderTool failed for target 'CrashReportClient' (platform: Linux, module info: /UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest, exit code: Canceled (1)).
Makefile:252 : la recette pour la cible « CrashReportClient-Linux-Shipping » a échouée
make: *** [CrashReportClient-Linux-Shipping] Erreur 1
Thank you for your help.
Note: I have made many times the orders and soory for the fault i am Frensh