Bug when duplicating function with "Add child actor" component

Hi, please tell me if is this a bug:

Inside a blueprint i have a function whith an “Add child actor component”, if i duplicate the function, than when i change the “child actor class” or deleted it in the copied function, the UE4 changes or delete also in the original function.



I have been able to reproduce your issue, and have entered a bug report, UE-23140. Thank you for your report.

Have a great day,

Sean Flint