attaching an array pin to an add pin for an add array always causes a crash, error log attached
!Id:ed0992df1bbcc7f8f60915c3a77eb17b
Unknown exception - code 00000001 (first/second not available)
Assertion failed: Pin->PinType.bIsArray == LinkedTo->PinType.bIsArray [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp] [Line: 79]
KERNELBASE + 37901 bytes
UE4Editor_Core + 3095148 bytes
UE4Editor_Core + 1661722 bytes
UE4Editor_Core + 1541808 bytes
UE4Editor_BlueprintGraph + 922151 bytes
UE4Editor_Engine + 11365021 bytes
UE4Editor_BlueprintGraph + 624598 bytes
UE4Editor_GraphEditor + 970157 bytes
UE4Editor_GraphEditor + 1358996 bytes
UE4Editor_Slate + 795079 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503749 bytes
UE4Editor_Core + 2422753 bytes
UE4Editor_Core + 2508174 bytes
UE4Editor_Core + 2410066 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2509366 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]