[BUG] Weird color error after upgrading

I just downloaded the new November build (#1904627) and opened my City project in it. First time i started the editor some buildings and trees were all red. Here is a pic:

So i closed the editor, it asked if i want to save i chose no.

I ran the editor again and when i opened the same map it were all green like this:

This time instead of quitting i Played in Editor and in-game some buildings were pink. (Sorry i forgot to take a screenshot of it). When i played again everything was back to normal but still everything renders green inside the editor.

Ok so i deleted the DerivedDataCache and the configs and restarted the editor and now the editor renders normally. But when i play this is the result:
1294-
I closed the editor again and started up to see that red color again. Not sure what might be the issue. Right now it is unusable. :frowning:

Do you have baked lights or is it all dynamic? Also, when i first opened the latest map i’d been working on i got an error about some material and Rocket crashed, but then it worked just fine after i let it compile all of the materials in the content browser.

I finally figured out what the issue was. Its Global Illumination.

@Mehmet: Its all dynamic. No baked lights.

With GI:

Without GI:

So i disabled GI in PostProcess and now everything is back to normal. YAY! :smiley: