Bug: Variable Camera Panning Speed in Geometry Edit Mode

Using UT editor.

When I’m using geometry edit mode and I select some vertices, I can move those vertices while holding CTRL & SHIFT and the camera will move with the vertices - similar to the “Place” mode when moving actors, etc.

It works perfectly if your camera speed is set to 4, but if you have the camera speed set to anything other than 4, the camera will move faster than the vertices move, causing the camera to go way off screen, or move too slowly (depending).

Would be nice if this bug didn’t happen. :slight_smile:

Thanks!