[Bug] updating blueprint struct disconnects it's output from it's make struct node

Pretty Straightforward… If i update a blueprint struct to have an extra variable, that shouldn’t disconnect output from a Make Struct node to the input taking said struct. This causes pain.

Hey joessu,

We’ve attempted to reproduce this issue with the information provided, but have been unable to reproduce it in editor version 4.2.1. Could you provide more details to your repro case such as what kind of function or node you are connecting the struct to as well as what version of the editor you are running?

Thanks,

-Steve

Yep, I’ll try and reproduce with a stand alone example.

also, my description is not that good. i’ll try and post a screenshot.

I couldn’t reproduce it in a standalone project. This is becoming a common theme in the bugs i find. It’s not a show stopper bug anyways.

Hey joessu,

Thanks for checking. If you do happen to find a consistent repro down the line, feel free to reply/bump this thread and let us know.

Thanks!

-Steve