New Rocket Build (#1808360) renders the Grid on top of other objects. This bug is actually very annoying.
Inside MyProjectile Blueprint this is how it looks:
Here is the Default Level (Meshes are actually above the grid):
New Rocket Build (#1808360) renders the Grid on top of other objects. This bug is actually very annoying.
Inside MyProjectile Blueprint this is how it looks:
Here is the Default Level (Meshes are actually above the grid):
Hi Satheesh,
I am investigating this issue. We are not getting other reports of this happening and I am having difficulty reproducing it. Have you tried reinstalling Rocket? When you go into your viewport’s “Show” > “Advanced” > and uncheck “Grid” what happens? Also what are your hardware specs?
Thank you,
Alexander
I just checked it in my DX11 system and seems it dont have this issue. It only happens on my DX10 system. System specs below:
DX10:
OS: Windows 8 x64
CPU: Core 2 Quad Q6700
RAM: 4 GB
GPU: EVGA 9600GT
UAC: On
DX11:
OS: Windows 7 x64
CPU: Core i5 760 - OC’d @ 3.6 GHZ (Lynnfield)
RAM: 8GB
GPU: EVGA GTX 465
UAC: On
Unchecking the Grid disables it like it should. I will reinstall Rocket and report back.
After further investigating, I found an old logged bug that matches this description that was fixed, but not merged until after a BETA4 candidate was derived. This has since been merged to a main build and fixed. Please let me know if there is any odd behavior in Orthographic view as well. Until a build with the fix is in, you may find it easier to turn off the grid as a temporary work around. If reinstalling helped, please let us know.
Thank you for your report,
Alexander
I just reinstalled Rocket. Unfortunately it didnt helped. Grid is still rendering on top.
Getting this too. Win7 x64, dual AMD 6880s (I think, afk right now).
I get this in cascade.
The grid in cascade is connected to the same issue. It will be resolved in a future release. Thank you for you patience with this issue.
-Alexander
Just want to update this issue with this new information. In this screenshot you can see that decal actors and Importance volume shows on top of Atmospheric Fog. This is on my DX10 system.
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