Hi Devs,
I’m using latest UnrealEngine 5.5.4.
To optimize my rendering / memory consummation, I setup all my icons into single big VT texture (16384x8192) and create many Sprite to referred each part. I will use them in 2D widget.
Currently, my VT texture is well defined (allow mipmapping and used trilinear filter).
In editor, all sprites are poorly defined (like if visualize max LOD level)
In Level Editor (play), it’s poorly defined too BUT If I open my VT texture and I zoom on my VT texture I can load good resolution.
So I think I have a bug with VT and sprite which doesn’t load missing tiles inside VT.
Do you have this issue too ? may be I have miss something to enable refresh properly or badly define my Brush ?
Regards for help !