I have noticed lately that if I leave my computer idle for a bit (anywhere from an hour to a day, as I’ve experienced, as long as the computer locks) after having opened a UMG blueprint, if I attempt to change the design of a compiled blueprint, the editor will crash.
This has happened with changing the text of a text block, the tint of a button image, and the font size of a text block.
The specific conditions are hard to give, as there will be times when I come back from inactivity and work for hours without crash (on different blueprints, of course), and times when I only get a few minutes before having to restart the editor, but it only happens to UMG blueprints that have already been compiled and left open during inactivity. It’s not a blue-moon event though; this has happened to me about 6 or 7 times in the last 2 days.
I am using retail version 4.8.2 on Windows 8.1x64, with a project built directly off of the Puzzle template.
If you need any more info from me, I’ll do my best to provide it.
Here is the latest crash log:
MachineId:B4BF1B0F4249E35C4238EEA99396DB3E
EpicAccountId:d2732b3a3b774dada2253a544dbe993f
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 698] "
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_UMG!UTextBlock::SynchronizeProperties() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\umg\private\components\textblock.cpp:111]
UE4Editor_UMG!UWidget::PostEditChangeProperty() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\umg\private\components\widget.cpp:574]
UE4Editor_Engine!FObjectEditorUtils::MigratePropertyValue() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\objecteditorutils.cpp:111]
UE4Editor_UMGEditor!MigratePropertyValue() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\umgeditor\private\widgetblueprinteditor.cpp:407]
UE4Editor_UMGEditor!FWidgetBlueprintEditor::MigrateFromChain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\umgeditor\private\widgetblueprinteditor.cpp:424]
UE4Editor_UMGEditor!SWidgetDetailsView::NotifyPostChange() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\umgeditor\private\details\swidgetdetailsview.cpp:487]
UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\propertynode.cpp:2038]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:446]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:297]
UE4Editor_PropertyEditor!FPropertyHandleInt::SetValue() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:2121]
UE4Editor_PropertyEditor!SPropertyEditorNumeric<int>::OnValueCommitted() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditornumeric.h:254]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorNumeric<int>,0,TTypeWrapper<void> __cdecl(int,enum ETextCommit::Type)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorNumeric<int>,0,void __cdecl(int,enum ETextCommit::Type)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_PropertyEditor!SSpinBox<int>::CommitValue() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\public\widgets\input\sspinbox.h:614]
UE4Editor_PropertyEditor!SSpinBox<int>::TextField_OnTextCommitted() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\public\widgets\input\sspinbox.h:544]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SSpinBox<int>,0,TTypeWrapper<void> __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SSpinBox<int>,0,void __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_Slate!SEditableText::OnEnter() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:973]
UE4Editor_Slate!FTextEditHelper::OnKeyDown() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\text\textedithelper.cpp:191]
UE4Editor_Slate!SEditableText::OnKeyDown() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1637]
UE4Editor_Slate!<lambda_4f604f87f3ce3f5c3b6a1447676ad634>::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3750]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_4f604f87f3ce3f5c3b6a1447676ad634> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:212]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_4f604f87f3ce3f5c3b6a1447676ad634>,FKeyEvent>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:194]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3751]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3675]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1259]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1708]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:706]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:628]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:792]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2323]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]