BUG: UE5 crashes when compiling blueprints with functions or macros

It even crashed when autosave runs while working on any function or macro.

Can replicate this easy: just add a blueprint to level, create a function or macro and compile after every edit. It will crash eventually and function/macro will be empty after restart.

Edit: it crashes when compiling with or without functions and macros. It’s just random after every compile, nodes will disappear and a second after it crashes.


Would you be able to submit a bug report so that the team can take a deeper look into the crash/issue?


Thank you. Truth is I’ve been trying to replicate it and now the ■■■■ thing won’t crash. lol

Will submit if it happens again.