As the title says, if you have the editor settings enabled for ‘Procedural Foliage Volume’ and you place one in a PRE-EXISTING map from before 5.4.1, the editor crashes! Please people test this to confirm, i have not reported this officially as a bug yet since i wanted to see if others can reproduce it. I have noticed the pre-existing Procedural volumes also fail to work when you ‘resimulate’ but atleast it doesnt crash unless you right click it.
How to reproduce:
*Be on UE5.4.1 (Source or epic launcher, both crash)
*Enable editor setting: Procedural Foliage
*Open up a map you had prior to 5.4.1
*Place a Procedural Foliage Volume in the map.
*Right click it - Editor crashes.
I even tried creating a new map in 5.4.1 and pasting all my pre-existing maps content into the new map but it still crashes.
EDIT: You can easily reproduce this in a new project.
*Create a new project in UE5.4.1 using the Starter content 3rd person template
*Enable Procedural Foliage in editor settings.
*Drag/drop a procedural foliage volume into the main map you started in and right click it (It works fine).
*Create a new level using the ‘Empty’ template.
*Place a PFV in the level and right click it (Result=Crash)