I’ve created a parent class that has a instance static mesh component, and I used it via constuction script to add fewer number of the mesh i want through child classes.
when I build it and run on my device , it only show the baked lights of those meshes, but the actual meshes are hidden
Any advice?
I’ve found a solution for this issue.
The parent class has a constitutions script to let me able to add instance inside editor and place them manually, for some reason when I make a child class inherent from parent class, in the final build it doesnt work, so instead, I made a construction script for each child class, while treating the parent class as a global setting class to avoid changing option per child class.
Hope that may help someone.