[Bug] UE-62410 - Multiple Cloth Skeletal Mesh Fix

Hello,

Since we updated to Unreal 4.20 it broke customization screen with switching between various cloth assets.
Specifically a deep crash in the NvClothPROFILE_x64.dll.

On the issue page ( Unreal Engine Issues and Bug Tracker (UE-62410) ) it says that it was resolved on 8th of August and that the target version is 4.21.

Do you have a Fix available for 4.20 that resolves bug UE-62410? It would be nice if we could fix it as soon as possible.

Best Regards

Any Suggestions? It has been 2 weeks

Hi, Yeah it happened to me , switching on the same skeletal mesh component will crash if the skeletal mesh have less array length in mesh clothing assets array somehow the length doesn’t reset(on the Component), for example if set Skeletal Mesh of the component to skeletal mesh has 2 clothing assets and then set Skeletal Mesh to skeletal mesh has 0 clothing assets it will crash

i fix that by instead of switching on the same skeletal mesh component i destroy the component and create new one and set Skeletal Mesh .

that how i solved on my project

i am using UE-4.20.2

EDIT: I Updated To UE4.20.3 and the bug no more happened to my project

hope it helped u .