- Create new project
- Create a function anywhere you want (level blueprint for example)
- Create a String/String map local variable inside this function
- Make default value inside this variable
- Don’t bother to assign the variable
- Call the function in runtime
---------> Editor crash…
If the variable is empty, everything is allright.
If you create a map STRING/INT for example and put default value, the function doesn’t want to compile…
What the hell they doing with map variable?