[Bug] Translucent Blend mode gives incorrect rendering

Hi Fabrice,

Unfortunately the editor does not support translucent materials with specularity at this release. It is being worked on currently and will be featured in a later build.

You can achieve the desired effect through a CubeMap in your material. To do this, import a HDRI texture to the editor; this is show the “reflection” image. Create a Texture Sample Parameter Cube in the material and then add your HDRI texture as the node’s texture. Create a Vector Transform and plug that into the ParamCube’s UV. Create a Reflection Vector and plug that into the Vector Transform. After this is set up, attach the ParamCube to BaseColor.

You will end up with a result like this:

I hope that this has helped to resolve the issue. If there is anything else that you need assistance with, please do not hesitate to ask.

Thank you,

Alexander